For example, we could create a network out of the UEFA EURO 2020 football cup where each node represents one of the 24 football teams and each link represents one of the 51 matches. We could go even further than this by abandoning the notion that the network should represent adjacent shapes. For example, we could simply take the twelve provinces of the Netherlands as nodes and connect them by a link if they share a border. This abstract way of looking at the game allows us to come up with many different versions of the game by simply replacing this network. The minefield could then be viewed as a network where each node corresponds to a location and where adjacent locations are connected by a link. If we look at this game and these variants more abstractly, then what all these versions have in common is that the ‘minefield’ can be described as a number of locations (squares, triangles, hexagons or cubes) and some way of telling which locations are adjacent. There exist many variants of this game, including versions with triangular grids, hexagonal grids and three-dimensional layouts. If this description does not yet trigger nostalgia, then it may be good to try out the original game before reading the rest of the article. The game is won when all squares without mines have been stepped on.
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